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Thread Statistics | Show CCP posts - 88 post(s) |
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CCP Sisyphus
C C P C C P Alliance
95

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Posted - 2012.10.10 20:13:00 -
[1] - Quote
corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.
Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?' CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
98

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Posted - 2012.10.10 20:20:00 -
[2] - Quote
Salpun wrote:When will the damage notification be movable  And the log be easeier to read?
Give us time... CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
98

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Posted - 2012.10.10 20:27:00 -
[3] - Quote
Warde Guildencrantz wrote:CCP Sisyphus wrote:Salpun wrote:When will the damage notification be movable  And the log be easeier to read? Give us time... Please make the yellow box and red box icons still flash, its a lot easier to notice them that way :) other than that, awesome
They do still pulse. The yellow lock, and red aggro isn't so changed (shape a bit) This is still under work, so it is NOT going to be exactly this when it comes out. We want to get your feedback and try it out on public Test servers so we can make it better. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
98

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Posted - 2012.10.10 20:31:00 -
[4] - Quote
EvilweaselFinance wrote:please make sure this adds no extra server calls or data requests from the server
Oh yes, we ensured this. All this is just re-displaying information the client already has. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
103

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Posted - 2012.10.10 21:38:00 -
[5] - Quote
Ugleb wrote:A thought; does this replace the current text damage notifications or will we still see those in addition to this new stuff?
I don't know if I just want just the one or both types of notification tbh.
This is all "in addition". The text damage notifications are next on the list to be improved. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
105

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Posted - 2012.10.10 22:56:00 -
[6] - Quote
mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game.
We've been trying to say: it's work in progress and we're taking your feedback and will see what we can do. The confusion about shield/armour/hull is understood and we'll see what we can do to improve it.
There is some other nice feedback here, and some stuff we've already been considering. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
105

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Posted - 2012.10.10 22:59:00 -
[7] - Quote
Angeliq wrote:The really reallyOLD targeting UI versus the NEW targeting UI. http://oi49.tinypic.com/b6t6aq.jpgAs one of the oldest still active players I can not help ask myself if any of the devs that worked at this 'new targeting UI" actually know how EVE looked like back in it's early days?
Yes we do. Actually have reference pictures on my screen now... CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
108

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Posted - 2012.10.10 23:06:00 -
[8] - Quote
Bloodpetal wrote:
Here's a couple dream ideas ::
-- Draw a line between my ship and the enemy target (This already happens in Tactical Overview mode I believe), put "ticks" on the line that represent my various weapon ranges along that line. (So optimal will be green, falloff will be yellow, red will be out of range.
-- Show what EWAR affects are being applied to the target ship already (from friendlies or otherwise) - so I can see if he's being tracking disrupted so I know I can tracking disrupt other targets out there. I know this information is already sent to my client because the VISUAL effects from friendlies are projected to targets, so it's just a matter of showing me in a clear visual format that they're being applied.
Some nice thoughts there! CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
139

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Posted - 2012.10.13 11:18:00 -
[9] - Quote
As Karkur said - we're taking this stuff in, but that doesn't mean we're actually going to do it all.. (that would be very confusing.)
Please be nice, as unhappy Karkur makes everyone unhappy :(
But on the plus side, there are some real gold nuggets of feedback here! Which makes me feel like coming to you more often at the concept stage :) CCP Sisyphus | Team PE | @CCP_Sisyphus |
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